Take one stone-cold killer, four criminal mind controllers, and add a comedy relief villain in a comic without comedy, and the sum is murder and mayhem.
“Suicide Squad: Kill Arkham Asylum” is a prequel comic series to the “Suicide Squad: Kill the Justice League” video game. The prequel series shows how members of the Suicide Squad are recruited by Amanda Waller and Colonel Rick Flag, Junior, to form the team which is meant to save the world by taking down the Justice League, DC Comic’s premiere superhero team. This series and the video game takes place outside the regular DC continuity. This particular issue involves the recruiting of George ‘Digger’ Harkness, a.k.a. Captain Boomerang, a strong B‑class villain in the Flash’s Rogues Gallery. Captain Boomerang is an expert, not only with throwing boomerangs, but crafting specialized boomerangs. He is also an experienced burglar, tactician, and engineer.
In this series, Amanda Waller and Rick Flag shut down the security in Arkham Asylum, the largest prison of super-criminals in the nation, and released the inmates. They use the chaos to find the most dangerous prisoners in order to recruit them into the next incarnation of the Suicide Squad. Captain Boomerang finds himself in the company of four mind controllers: Jervis Tetch, a.k.a. The Mad Hatter, a B‑level Batman villain; Crazy Quilt, a C‑level Batman villain; and Hypnotic and Spellbinder, two varied takes on established DC villains. They use their mind controlling abilities to urge Captain Boomerang into helping them escape. Along the way, the Condiment King, a D‑level Batman villain, joins the group because he thinks they know how to escape.
However, Amanda Waller saw Captain Boomerang as an unwanted addition to the mix, so she locked all six into a room, and only the last man standing would leave. Captain Boomerang and the Condiment King were slower to realize the danger, as all four mind controllers began mentally assaulting them both, and each other.
However, Captain Boomerang’s skill with a long range weapon like the boomerang meant he didn’t actually have to see what he was attacking, and he was murderously efficient. It didn’t hurt that the mind controllers were also busy attacking each other, as well. He was the only survivor: he walked out of Arkham Asylum a free man, to live a very long life.
But it was an illusion. Tetch, the last surviving mind controller, gave Captain Boomerang the illusion of winning and living a long and successful life as a distraction, as Tetch stalked a partly conscious Captain Boomerang. However, Captain Boomerang realized that it was just another illusion: he wasn’t going to live that long, in fact, he didn’t believe he’ll live to see the next year. That’s how and why he knew to kill Tetch. In the end, Captain Boomerang walked out of Arkham Asylum, only to be recruited by Waller into the Suicide Squad. While she wanted a mind controller for her team, she wanted a killer and a survivor even more.
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